--------------------------------------------------------------------------
-- $File: //scripts/astrada/ServerModDefaults.lua $
-- $Revision$
-- $Date$
-- $Author$
--
-- $Id$
--------------------------------------------------------------------------
-- This file is maintained as part of the SSM AEGIS project. All additions
-- are the sole work of their authors to which all copyright and ownership
-- resides. However, each author grants license for the use of his or her
-- work to be a part of the SSM AEGIS project.
--
--  (C), Daniel 'Rod-Serling' Phelps, 2008
--  (C), Terry 'Charlie' Reinert, 2008
--  Edited/Expanded By:
--  (C), Richard 'DarkLite' May, 2009
--------------------------------------------------------------------------
--  This work is based off of:
--	(C), Ralf 'Hawkeye' Ullrich, 2008
--	ServerModDefaults.lua,v 1.1.2.2 2008/09/22 16:23:13
--  See crysis.jnana.de for full original versions.
--------------------------------------------------------------------------

-- ===============================================
-- Server Side Modification Default Configuration
-- ===============================================

-- This file is NOT the configuration file for
-- Crysis SSM Aegis, but instead it is the file
-- which DEFINES what is configurable for SSM Aegis.

-- SIMPLE CONFIGURATION:
-- In order to configure Crysis SSM Aegis create a
-- file named Xastrada.lua and place it in the
-- same folder as ZZastrada.pak.

-- ADVANCED CONFIGURATION:
-- use an astrada.cfg to set the config directory
-- and then place Xastrada.lua in that config directory
-- This allows to have multiple configurations in
-- different directories but share one Game folder
-- among them.

-- Further details are available at http://forums.rodsmods.org

--     -----     DO NOT CHANGE THIS FILE     -----
--     -----   UNLESS YOU KNOW WHAT YOU ARE DOING   -----

XRuntimeDefaults = {
	serverConfigDir = "";
	serverFlagDir = "";
	serverRootDir = "";
	serverLogDir = "";

	isMassKillCountermeasureEnabled = false;
};

XDefaultConfig = {

	useExperimentalConfigFile = false;
-- ===============================================
	useCrontabFeature = false;
	crontab = {};
-- ===============================================
	logLevelInfoEnabled = false;
	logDebugVerbosity = 8;
	SSMDebug = false;
-- ===============================================
	weaponDamage = {
		AlienMount_frost						=    0;
		AACannon_ht_AACannon						=   30;
		AHMachinegun_ht_AHMachinegun					=   21;
		AVMachinegun_ht_AACannon					=   50;
		AY69_ht_AYBullet						=    9;
		AlienMount_ht_alienmount_ACMO					=   22;
		AsianCoaxialGun_ht_AHMachinegun					=   21;
		AutoTurretAA_ht_AHMachinegun					=   25;
		Asian50Cal_ht_AHMachinegun					=   21;
		AutoTurret_ht_AHMachinegun					=   25;
		DSG1_ht_SniperBullet						=   88;
		FY71_ht_FYBullet						=   22;
		GaussCannon_ht_GaussCannon					=  500;
		GaussRifle_ht_GaussBullet					=  130;
		Hurricane_ht_HurricaneBullet					=   21;
		SCAR_ht_Bullet							=   21;
		SMG_ht_SMGBullet						=   15;
		SOCOM_ht_LightBullet						=   18;
		ShiTen_ht_AHMachinegun						=   21;
		Shotgun_ht_ShotgunShell						=   10;
		USCoaxialGun_VTOL_ht_AHMachinegun				=   21;
		USCoaxialGun_ht_AHMachinegun					=   21;
		VehicleGaussMounted_ht_VehicleGaussMounted			=  130;
		VehicleShiTenV2_ht_AHMachinegun					=   21;
		VehicleUSMachinegun_ht_AHMachinegun				=   21;
		avexplosive_ht_AVExplosive					= 8000;
		c4explosive_ht_C4Explosive					= 8000;
		claymoreexplosive_explosion					= 8000;
		unknown_ht_AARocketLauncher					= 8000;
		unknown_ht_APCCannon						= 8000;
		unknown_ht_ExplosiveGrenade					= 8000;
		unknown_ht_FGL40FragGrenade					= 8000;
		unknown_ht_Rocket						= 8000;
		unknown_ht_USTankCannon						= 8000;
		unknown_repair							= 8000;

		avexplosive_avmine						= 8000;
		unknown_avmine							= 8000;

		unknown_emp							= 8000;
		unknown_normal							= 8000;
		unknown_law_rocket						= 8000;
		unknown_tac							= 6000;
		unknown_unknown 						= 8000;

		Asian_aaa_fire							= "VEHICLE_fire";
		Asian_apc_fire							= "VEHICLE_fire";
		Asian_helicopter_fire						= "VEHICLE_fire";
		Asian_ltv_fire							= "VEHICLE_fire";
		Asian_patrolboat_fire						= "VEHICLE_fire";
		Asian_tank_fire							= "VEHICLE_fire";
		Asian_truck_fire						= "VEHICLE_fire";
		Civ_car1_fire							= "VEHICLE_fire";
		Civ_speedboat_fire						= "VEHICLE_fire";
		US_apc_fire							= "VEHICLE_fire";
		US_asv_fire							= "VEHICLE_fire";
		US_hovercraft_fire						= "VEHICLE_fire";
		US_ltv_fire							= "VEHICLE_fire";
		US_smallboat_fire						= "VEHICLE_fire";
		US_tank_fire							= "VEHICLE_fire";
		US_trolley_fire							= "VEHICLE_fire";
		US_vtol_fire							= "VEHICLE_fire";
		VEHICLE_fire							= 8000;
		unknown_fire							= 8000;

		Asian_aaa_explosion						= "VEHICLE_explosion";
		Asian_apc_explosion						= "VEHICLE_explosion";
		Asian_helicopter_explosion					= "VEHICLE_explosion";
		Asian_ltv_explosion						= "VEHICLE_explosion";
		Asian_patrolboat_explosion					= "VEHICLE_explosion";
		Asian_tank_explosion						= "VEHICLE_explosion";
		Asian_truck_explosion						= "VEHICLE_explosion";
		Civ_car1_explosion						= "VEHICLE_explosion";
		Civ_speedboat_explosion						= "VEHICLE_explosion";
		US_apc_explosion						= "VEHICLE_explosion";
		US_asv_explosion						= "VEHICLE_explosion";
		US_hovercraft_explosion						= "VEHICLE_explosion";
		US_ltv_explosion						= "VEHICLE_explosion";
		US_smallboat_explosion						= "VEHICLE_explosion";
		US_tank_explosion						= "VEHICLE_explosion";
		US_trolley_explosion						= "VEHICLE_explosion";
		US_vtol_explosion						= "VEHICLE_explosion";
		VEHICLE_explosion						= 8000;

		Mine_explosion							= 8000;
		c4explosive_explosion						= 8000;
		unknown_explosion						= 8000; -- TODO handle secondary damage better
	
		claymoreexplosive_frag						= 8000;
		unknown_frag 							= 8000;

		Player_punish							= "ANY_punish";
		unknown_punish							= "ANY_punish";
		ANY_punish							= 8000; -- should not be modded
	
		Asian_aaa_other							= "VEHICLE_other";
		Asian_apc_other							= "VEHICLE_other";
		Asian_helicopter_other						= "VEHICLE_other";
		Asian_ltv_other							= "VEHICLE_other";
		Asian_patrolboat_other						= "VEHICLE_other";
		Asian_tank_other						= "VEHICLE_other";
		Asian_truck_other						= "VEHICLE_other";
		Civ_car1_other							= "VEHICLE_other";
		Civ_speedboat_other						= "VEHICLE_other";
		US_apc_other							= "VEHICLE_other";
		US_asv_other							= "VEHICLE_other";
		US_hovercraft_other						= "VEHICLE_other";
		US_ltv_other							= "VEHICLE_other";
		US_smallboat_other						= "VEHICLE_other";
		US_tank_other							= "VEHICLE_other";
		US_trolley_other						= "VEHICLE_other";
		US_vtol_other							= "VEHICLE_other";
		VEHICLE_other							= "ANY_other";

		Player_other							= "ANY_other";
		unknown_other							= "ANY_other";
		ANY_other							= 8000; -- should not be modded
		
		AlienMount_melee 						= "ANY_melee";
		AY69_melee							= "ANY_melee";
		Detonator_melee							= "ANY_melee";
		DSG1_melee							= "ANY_melee";
		Fists_melee							= "ANY_melee";
		FY71_melee 							= "ANY_melee";
		GaussRifle_melee 						= "ANY_melee";
		Hurricane_melee 						= "ANY_melee";
		LAW_melee							= "ANY_melee";
		SCAR_melee							= "ANY_melee";
		SCARTutorial_melee						= "ANY_melee";
		Shotgun_melee							= "ANY_melee";
		SMG_melee							= "ANY_melee";
		SOCOM_melee							= "ANY_melee";
		TACGun_melee							= "ANY_melee";
		ANY_melee							=   135;

		AlienMount_collision						= "WEAPON_collision";
		AY69_collision							= "WEAPON_collision";
		Detonator_collision						= "WEAPON_collision";
		DSG1_collision							= "WEAPON_collision";
		Fists_collision							= "WEAPON_collision";
		FY71_collision							= "WEAPON_collision";
		GaussRifle_collision						= "WEAPON_collision";
		Hurricane_collision						= "WEAPON_collision";
		LAW_collision							= "WEAPON_collision";
		SCAR_collision							= "WEAPON_collision";
		SCARTutorial_collision						= "WEAPON_collision";
		Shotgun_collision						= "WEAPON_collision";
		SMG_collision							= "WEAPON_collision";
		SOCOM_collision							= "WEAPON_collision";
		TACGun_collision						= "WEAPON_collision";
		WEAPON_collision						= 8000;

		Player_collision						= 8000;
		AnimObject_collision						= "ENTITY_collision";
		AutoTurret_collision						= "ENTITY_collision";
		BasicEntity_collision						= "ENTITY_collision";
		Civilian_collision						= "ENTITY_collision";
		DestroyableObject_collision					= "ENTITY_collision";
		Door_collision							= "ENTITY_collision";
		Factory_collision						= "ENTITY_collision";
		Grunt_collision							= "ENTITY_collision";
		HQ_collision							= "ENTITY_collision";
		RigidBodyEx_collision						= "ENTITY_collision";
		Warrior_collision						= "ENTITY_collision";
		ENTITY_collision						= 8000;
		unknown_collision						= 8000;

		Asian_helicopter_collision					= "AIRCRAFT_collision";
		US_vtol_collision						= "AIRCRAFT_collision";
		AIRCRAFT_collision						= "VEHICLE_collision";

		Asian_aaa_collision						= "VEHICLE_collision";
		Asian_apc_collision						= "VEHICLE_collision";
		Asian_ltv_collision						= "VEHICLE_collision";
		Asian_patrolboat_collision					= "VEHICLE_collision";
		Asian_tank_collision						= "VEHICLE_collision";
		Asian_truck_collision						= "VEHICLE_collision";
		Civ_car1_collision						= "VEHICLE_collision";
		Civ_speedboat_collision						= "VEHICLE_collision";
		US_apc_collision						= "VEHICLE_collision";
		US_asv_collision						= "VEHICLE_collision";
		US_hovercraft_collision						= "VEHICLE_collision";
		US_ltv_collision						= "VEHICLE_collision";
		US_smallboat_collision						= "VEHICLE_collision";
		US_tank_collision						= "VEHICLE_collision";
		US_trolley_collision						= "VEHICLE_collision";

		VEHICLE_collision						= 8000;

		-- defintively hack-only combinations:
		SOCOM_frost							= "HACK";
		VehicleMOAR_bullet						= "HACK";
		unknown_bullet							= "HACK";

		-- this is actually hardcoded and cannot be changed:
		HACK								= 1; -- always modified to 0n

	}; -- weaponDamage
}; -- XDefaultConfig


XDefaultSetup = {

-- ===============================================
--        ADMIN SECTION
-- ===============================================
    adminMessageDuration = 15;
	adminProtectMsg      = "You cannot kill the administrator %s !!";
  
    adminTag   = "[ADMIN]";

    adminIds = {};

	useAdminImposterProtectionFeature = false;
	adminImposterWarning              = "Please do not use '%s' anywhere in your name. Thank you!";
	adminImposterWarningInterval      = 30;

	useAdminSpamFeature = false;
	adminSpamDefaultMsg = "TESTING & DEBUGGING  -- SERVER WILL BE RESTARTED AS NEEDED";
	adminSpamInterval   = 120;

    useAdminImmuneToTeamBalanceFeature = true;


-- ===============================================
--	  PREMIUM SECTION
-- ===============================================

	premiumIds = {
		["99999999"] = true;   -- premium IDs here
	};

	usePremiumImmuneToTeamBalanceFeature = true;
	

-- ===============================================
-- 	  CHAT COMMAND SECTION
-- ===============================================

	useChatCommands      = true; -- This must be true for any chat commands to work.

    		useAdminChatCommands = true; 		-- This must be true for any admin chat commands to work.
		usePremiumChatCommands = true; 		-- This must be true for any premium chat commands to work.

    		HideChatCommands     = true; 		-- If true, players won't be able to see chat commands used.
    		SendOriginalMsgToAdmins = false; 	-- Show admins the original message
		-- These require use of the AEGIS DLL!

-- ===============================================
--        ANTI-CHEAT SECTION
-- ===============================================
        useBanSystem = true;    -- Set this to false to disable ban checks. You can ban people, but they're allowed to connect.
        useIDBans = true;   -- Enable ID Bans
        useIPBans = true;   -- Enable IP Bans
        useDomainBans = true;   -- Enable Domain Bans
        notifyBanCheck = true;      -- Set this to true and new players are sent a message informing them they're not banned
    
    -- Permabans are automatically announced to all players ingame.
 
    
    --
    -- Auto Mass Kill Countermeasure Feature
    --
	useAutoMKCFeature  = true; -- exception: this feature is enabled by default
	autoMKCthreshold   = 1;    -- maximum number of simultaneous self terminations still considered OK
	autoMKCdelay       = 1;    -- number of seconds self terminations will be delayed
	autoMKCcoldTimeout = 30;   -- number of seconds old requests remain when no MK detected
	autoMKChotTimeout  = 120;  -- number of seconds old requests remain when MK detected

	AEGISAntiCheat = false;
		antiProfileSpoof = true;

	    antiCheatTimer = 0.2; --Determines how often the antiSpeedHack and antiTeleportHack
	                            --checks should be called. Only for advanced users.
		antiSpeedHackEnabled   = false;
		    speedDebug = false; --Outputs speed values to console. Only values that are used in the anti-cheat are shown.
			normalSpeedThreshold = 15; --Max speed without Speed Mode
			speedModeSpeedThreshold = 23; --Max Speed with Speed Mode
			
		antiTeleportHackEnabled = false;
		    teleportDebug = false; --Outputs distance values to console. Only values that are used in the anti-cheat are shown.
			teleportThreshold = 100; --Max distance player can move between checks
		                        --SSM AEGIS checks every 200 MS (configured via antiCheatTimer)

 	useFreezeHackDetect = true;    -- Enable protection
	weaponPermitFreeze = {         -- Weapon classes permitted to freeze.
		AlienMount         = true,
		VehicleMOARMounted = true,
		VehicleMOAR        = true,
	};


-- ===============================================
-- 	  HIGH PING SECTION
-- ===============================================

	useHighPingFeature        = false;
	highPingSamplesToInform   = 80;
	highPingSamplesToKick     = 100;
	highPingTimeThreshold     = 200;
	highPingTotalSamples      = 120;
	highPingUsePunkbusterKick = true;
	highPingWarningMessage    = "THIS SERVER AUTO-KICKS FOR PINGS ABOVE %d !";
	highPingExceptions        = {};


-- Admins and Premium players are automatically immune to ping kicks.


-- ===============================================
--        GENERAL SERVER SECTION
-- ===============================================

	useHitDebugFeature      = true;
	skipAutoTurretHits      = true;
	sendHitDetailsToAdmins  = true;
	sendHitReportsToPlayers = false;

	usePickupDebugFeature 	= false;


	numOvertimePeriods  	= 1;     -- Number of times overtime minutes can be added
    	overtimeMinutesToAdd	= 3;     -- Number of minutes to add for one overtime period

    forceFullInvulnerabilityTime = false;

	CP_SUICIDE            	= 0;
	CP_TEAMKILL            	= -10;
	CP_DEATHEXPERIENCE     	= 0;
	CP_DEATHEXPERIENCE_CAP 	= 0; -- maximum amount of CP a player can have and still earn the death experience
								-- set to 0 to disable this limit

	useAlternateLevelRotation = false;
	mapAbandonTime = 0;
	mapRepeatWhilePopulated = false;
	mapPossibleAsNextLevel = {};
	mapForceAsNextLevel = "";
	maxRepetitionsWhilePopulated = 0; -- <=0 unlimited, >0 num of rep. allowed

-- ===============================================
--        MAP SECTION
-- ===============================================

        fraglimitIA             = 0;   -- your fraglimit
        scorelimitTIA           = 300; -- your scorelimit
        roundtimeallGamerules   = 60;  -- in Minutes

        StandardTIAMaps         = {"armada","battleground","coast","excavation","graveyard","outpost","peak","quarry","ruins","savanna","steelmill","stranded","terminal","treehouse",};  -- Standart Crysis Wars Maps TIA
        StandardPSMaps          = {"beach","crossroads","desolation","frost","mesa","plantation","refinery","shore","tarmac","training",};  -- Standart Crysis Wars Maps PS

        CustomTIAMaps           = {};  -- your Costum TIA Maps
        CustomPSMaps            = {};  -- your Costum PS Maps

        CostumMapsAutodownloadURL = "http://www.your_downloadlink/";  -- without mapname.zip

-- ===============================================
--        SERVER MESSAGES SECTION
-- ===============================================
    --
    -- The server join message is sent to the player when they join the server and
    -- is displayed as a big center message. This should be a short, one line, message.
    --

    useServerJoinWelcomeMessage = false;
    	serverJoinWelcomeMessage    = "Welcome %s to our Crysis Wars Server!";
	serverJoinWelcomeMessageChat = "Have fun on the server, %s!";

    useServerInfoWelcomeMessage = false;
        serverInfoWelcomeMessage = "http://forums.rodsmods.org";
        serverInfoWelcomeMessageChat = "http://forums.rodsmods.org";

    useServerJoinWelcomeMessagePremium = false;
    	serverJoinWelcomeMessagePremium    = "Welcome PREMIUM MEMBER %s to our Crysis Wars Server!";
	serverJoinWelcomeMessageChatPremium = "Your PREMIUM ACCOUNT is active, %s!";

    useServerInfoWelcomeMessagePremium = false;
        serverInfoWelcomeMessagePremium = "http://forums.rodsmods.org";
        serverInfoWelcomeMessageChatPremium = "http://forums.rodsmods.org";

    useServerJoinWelcomeMessageAdmin = false;
    	serverJoinWelcomeMessageAdmin    = "Welcome, ADMIN %s!";
	serverJoinWelcomeMessageChatAdmin = "Have fun, %s!";

    useServerInfoWelcomeMessageAdmin = false;
        serverInfoWelcomeMessageAdmin = "http://forums.rodsmods.org";
        serverInfoWelcomeMessageChatAdmin = "http://forums.rodsmods.org";


    -- If you want normal rank-based equipment instead set this to false

    additionalEquipmentinPS = true;

    sendWelcomeMessage = false;
		advertisement = {}; --Messages sent to console on connection.
		welcomeMessages = {}; --Messages sent to console after advertisements.


    -- Attention in the wrong input -XsendBigCenterMessages- go no more!

    colorBigCenterMessages      = "<font color=\"#ffffff\">";  -- this is the code for white messages
    colorBigCenterMessagesClose = "</font>";  -- end from timecode 

    --
    -- SSM AEGIS can notify all players via the chat console when certain events
    -- take place on the server. Simply set the value to true for the things you
    -- want your players to be notified of.
    --
    ChatEntityName         = "AEGIS CORE:"; -- Name that SSM Aegis uses to chat to players
    sendChatOnXSpawn       = false; --Announce use of x_spawn or x_spawn_vehicle
    sendChatOnXTeleport    = false; --Announce use of x_teleport
    sendChatOnXAward       = false; --Announce use of x_award_points
    sendChatOnXPunish      = false; --Announce use of x_punish
    sendChatOnXUnpunish    = false; --Announce use of x_unpunish
    sendChatOnXPlayerTeam  = false; --Announce use of x_player_team
    sendChatOnJoinLeave    = false; --Announce Players joining and leaving
    sendChatOnRename       = false; --Announce player renames
    sendChatOnPingKick     = false; --Announce high ping kicks/warnings
    sendChatOnXKick        = false; --Announce use of x_kick
    sendChatOnXVehicleBoot = false; --Announce use of x_vehicle_boot
    sendChatOnXKill        = false; --Announce use of x_player_kill
    sendChatOnXSay         = false; --Put x_say's message in Allchat aswell.

    --
    -- If spam messages have been defined, then send them after the
	-- map is running for the initial delay time in seconds and
	-- then send the messages in intervals of the specified delay.
	--
	

	spamDelay          = 15;
	spamInitialDelay   = 30;
        spamMessagesunderTimefield = true;
	spamMessages = {
                       "This server is using Crysis Wars SSM AEGIS!",
                       "Visit http://forums.rodsmods.org for more info!",
                        };                            
	
	-- Spam players that need to update PB, to prevent them from getting kicked.
	--To fix it, they need to put "pb_security 0" into their console.
	usePunkbusterUpdateReminders = true;
    pbUpdateReminderMessage1 = "Your PB is out of date. Please type 'pb_security 0' into your console";
    pbUpdateReminderMessage2 = "You will automatically be kicked if you fail to comply.";
    pbUpdateConsoleMessage = "$6Type: $3pb_security 0 $6to prevent from getting kicked!";
    
    sendMsgOnHeadshot = false;
    onHeadshotMsg = "YOU SCORED A HEADSHOT ON %s!!";
    

-- ===============================================
--        PLAYER NAME SECTION
-- ===============================================
	-- not used yet -- TODO implement bad name spam&kick
	spamBadname  = "Nomads and colored names are not welcome. Change it or get kicked!";
	badNameParts = {"nomad","^","~","$",};
    
    useSanitizeColoredNamesFeature     = false;
	useSanitizeSpaceInNamesFeature     = true;
	useSanitizeAfterNameChangesFeature = false;
    useFunnyNamesForNomadsFeature      = false;
	useFunnyNamesForCrypticsFeature    = false;
	crypticNameRatio                   = 0.6;  -- At least 60% readable chars
	
	funnyNames = {
    	"Arsole",			"Adamantane",			"BuckyBall",
    	"Cummingtonite",		"Putrescine",			"Cadaverine",
    	"Spermine",			"Spermidine",			"Moronic_Acid",
    	"Curious_Chloride",		"Titanic_Chloride",		"Traumatic_Acid",
    	"Fucitol",			"Erotic_Acid",			"Kinoshitalite",
    	"Vomicine",			"Rhamnose",			"Gossypin",
    	"Arsenolite",			"Sexithiophene",		"Crapinon",
    	"Sparassol",			"Psicose",			"Commic_Acid",
    	"Fukugetin",			"Pubescine",			"Fukinolate",
    	"Funicone",			"Housane",			"Churchane",
    	"Basketane",			"Godnose",			"Luciferase",
    	"Diabolic_Acid",		"Domperidone",			"Gardenin",
    	"Germane",			"Uranate",			"Conantokin",
    	"Welshite",			"Propellane",			"Cubane",
    	"Clitoriacetal",		"Vaginatin",			"Archangelicin",
    	"Urospermal",			"Antipain",			"Fornacite",
    	"Clitorin",			"Constipatic_Acid",		"Penguinone",
    	"Cacodyl",			"Furfuryl_Furfurate",		"Carnallite",
    	"Draculin",			"Rednose",			"Bi-George",
    	"Catherine",			"Complicatic_Acid",		"Miazole",
    	"Urazole",			"Gibberelic_Acid",		"Darlingine",
    	"Jesterone",			"Diurea",			"Parisite",
    	"Clintonite",			"Centaureidin",			"Magic_Acid",
    	"Megatomic_Acid",		"Khanneshite",			"SodiumEthylXanthate",
    	"Erectone",			"Lovenone",			"Boldine",
    	"Inflatene",			"Arachidonic_Acid",		"Warfarin",
    	"Lunatoic_Acid",		"Microlite",			"Proton_Sponge",
    	"Stichtite",			"Flufenamic_Acid",		"Sillimanite",
    	"Lagerine",			"Bebeerine",			"Jawsamycin",
    	"Histrionicotoxin",		"Yessotoxin",			"Shikimic_Acid",
    	"Mucic_Acid",			"Burpalite",			"Rhamnetin",
    	"Discodermolide",		"Analcite",			"Puberulin",
    	"Noselite",			"Nonanal",
	};


-- ===============================================
--        TEAM KILL SECTION
-- ===============================================


	punishTKers    = false;
	    adminImmuneToTkPenalty = false; --Allow unprotected or protected admins to be immune to any type of TK punish/kick
		TKSpreeTime         = 30; --Punishes if player TK's twice in this many seconds
		TKPunishLimit  = 3; --Total TK's before punish
		TKPunishTime   = 2; --Time to punish player
		TKPunishReason = "Exceeding the TK limit"; --Reason given to x_punish_player
		TKKickLimit    = 10; --Total TKs before kicking
		TKKickReason   = "Excessive TKs"; --Reason given to XKick
		TKKickTime     = 30; --Length in minutes of kick

    showTeamKillWarningMsg = false;
    	teamKillWarningMsg     = "WARNING: TEAM KILLING IS UNAUTHORIZED! STOP IMMEDIATELY!";
	

-- ===============================================
--        CHAT TRIGGERS SECTION
-- ===============================================
	chatMessagestoHold   = 30;
	useChatResponses     = true; --Respond to the player's chat messages


    ChatTriggers = {
        Trigger1 = {
            Triggers = {"Aegis","SSM"},
            Responses = {
            "This server is using Crysis Wars SSM AEGIS!",
            "Visit http://forums.rodsmods.org for more info!",
            },
        },
        Trigger2 = {
            Triggers = {"Admins"},
            Responses = {"Admins are *CHANGEME!*"},
        }
        
    };

	voteTime			=	60;		--Time in seconds the vote lasts
	votePercentage		=	50;		--Percentage of votes needed to succeed
	timeBetweenVotes    =   300;	--Time that players must wait before initiating another vote.
	
    BadWordList = {
    "fuck",
    "bitch",
    };
    
    MutedMessage = "You are muted"; --What a muted player recieves when he trys to talk
    

-- ===============================================
--        FEATURES SECTION
-- ===============================================
	useBetterSafeThanSorryFeature = true;

    --
    -- HQ RELATED FEATURES
    --
    	HQTacHitsToWin = 3; -- Set how many TAC hits you want the HQ to take here      					    
	HQNotifyOnTacHit = true;   -- Sends a message to everyone with damage % after each hit

        RewardHQShooter = true;   -- Reward the player that attacked the HQ
           RewardHQShooterPP = 250;   -- PP to be awarded to the player that shot the HQ
           RewardHQShooterCP = 150;    -- CP to be awarded to the player that shot the HQ


    --
    --
    -- VEHICLE RELATED FEATURES
    --
    useShareVehicleKillPPFeature = false;
    killerSharedAmount           = 1.0;   -- Killer gets 100% of PP
    supporterSharedAmount        = 0.25;  -- Supporter gets 25% of PP
    useSeatLockFeature           = false; -- Allows vehicle owner to lock and unlock individual seats.
	allowWeaponsToFreezeVehicles = true;  -- if this is false then vehicles cannot be frozen
    vehicleAbandonTime           = 10;    --Time in seconds before an abandoned vehicle is destroyed.

	--
	-- TURRET RELATED FEATURES
	--
	useVulnerableTurretsFeature = false; -- Set to true to make turrets destroyable
	useResurrectTurretsFeature  = false; -- Set to true to make turrets resurrect
	repairDamagedTurretRate     = 1;	 -- repair rate after damage from full health (25min)
	repairResurrectedTurretRate = 5;	 -- repair rate after resurrection until full health (5min)
	resurrectTurretDelay        = 1200;	 -- time to stay destroyed (20min)
    
    --
    -- OTHER FEATURES
    --
    useCareerPointsCapFeature     = false;
	careerPointsCap               = 750;
	useDefendBunkersFeature       = false; -- Give extra PP for defending bunkers
	useDefendEnergyPointsFeature  = false; -- Give exrta PP for defending energy sites
    useSendKDRToPlayerFeature     = false; -- Set to true to show player new KDR on every kill

    useStartingAverageRankFeature = false; -- Set to true to adjust starting rank based on server average
    maximumStartingAverageRank    = 4;     -- Maximum rank to give on rank adjustment
    usePersistantScores           = true; -- Set to true to save scores on disconnect, and restore them on reconnect.

    useKillStreakFeature          = false;
    LogKillStreaks                = false; -- kill streak feature must be enabled for this to work
    useBetterSafeThanSorryFeature = true;
    useSendKillerStatsFeature     = false;

-- ===============================================
--        WEAPONS / DAMAGE SECTION
-- ===============================================
    useModifiedWeaponDamageToPlayerFeature  = false;
	useModifiedWeaponDamageToVehicleFeature = false;
	
    -- since 1.0.7 every weapon will have all attachments installed
    -- that are listed in front of it, and the last selectable
    -- item in the list will be selected by default


	initialPlayerEquipment = {
		                  "SOCOM",
	                         };

        initialPlayerEquipmentPremium = {
	                                 "SOCOM",
                                        };

-- ===============================================

	-- defines what attachments should be auto attached and in which order
	weaponAttachmentsInfo = {
		LockpickKit = {};
		RadarKit = {};
		RepairKit = {};
		AlienMount = {"MOARAttach",	"MOACAttach",	"LAMRifle",	"LAMRifleFlashLight",};
		AVMine = {};
		AY69 = {"SOCOMSilencer", "LAM", "LAMFlashLight", };
		C4 = {};
		Claymore = {};
		DSG1 = {"LAMRifle", "LAMRifleFlashLight", "SniperScope", "AssaultScope", "Reflex", };
		FGL40 = {"LAMRifleFlashLight",};
		Fists = {};
		FY71 = {"Silencer", "LAMRifle", "LAMRifleFlashLight", "SniperScope", "AssaultScope", "Reflex", "FY71NormalAmmo", "GrenadeLauncher", "TacticalAttachment", };
		GaussRifle = {"LAMRifle", "LAMRifleFlashLight", "SniperScope", "AssaultScope", "Reflex", };
		Hurricane = {"LAMRifle", "LAMRifleFlashLight", };
		LAW = {};
		OffHand = {};
		SCAR = {"Silencer", "LAMRifle", "LAMRifleFlashLight", "SniperScope", "AssaultScope", "Reflex", "SCARNormalAmmo", "SCARTagAmmo", "GrenadeLauncher", "TacticalAttachment", "GrenadeShell", };
		SCARTutorial = {"Silencer", "LAMRifle", "LAMRifleFlashLight", "SniperScope", "AssaultScope", "Reflex", "SCARIncendiaryAmmo", "SCARNormalAmmo", "SCARTagAmmo", "GrenadeLauncher", "TacticalAttachment", "GrenadeShell", };
		Shotgun = {"LAMRifle", "LAMRifleFlashLight", "Reflex",	"AssaultScope", "SniperScope", };
		SMG = {"Silencer", "LAMRifle", "LAMRifleFlashLight", "SniperScope", "AssaultScope", "Reflex", };
		SOCOM = {"SOCOMSilencer", "LAM", "LAMFlashLight", };
		TACGun = {};
		TACGun_Fleet = {};
	};

	weaponDamageTo = {
		Player = {};

		Vehicle = {
			-- 400/1      Asian_aaa
			back		= {};

			-- 150/0.75   Asian_helicopter
			backRotor	= {};

			-- 100/0.5    Civ_car1
			-- 150/0.2    Civ_speedboat
			-- 150/0.2    US_smallboat
			-- 160/1      Asian_ltv
			-- 160/1      US_ltv
			-- 400/1      Asian_truck
			-- 0/?        US_vtol
			-- 450/1      US_apc
			-- 450/1      Asian_apc
			-- 700/1      Asian_tank
			-- 700/1.5    US_tank
			engine		= {};

			-- 120/0      Asian_truck
			-- 45/1       Asian_ltv
			-- 45/1       US_ltv
			fuelcan		= {};

			-- 100/1      Asian_tank
			fueltank	= {};

			-- 150/*      Civ_car1
			-- 180/*      Asian_ltv
			-- 250/*      US_ltv
			-- 250/*      US_smallboat
			-- 300/*      Asian_helicopter
			-- 350/*      US_hovercraft
			-- 600/*      Asian_truck
			-- 600/*      Civ_speedboat
			-- 1250/*     Asian_patrolboat
			-- 500/*      Asian_aaa
			-- 650/*      Asian_aaa_MP
			-- 700/*      US_apc
			-- 800/*      US_vtol
			-- 1200/*     Asian_tank
			-- 1500/*     US_tank
			-- 750/*      Asian_apc
			hull		= {};

			-- 45/1       Asian_ltv
			-- 45/1       Asian_truck
			-- 45/1       Civ_car1
			-- 45/1       US_ltv
			light		= {};

			-- 150/0      Asian_aaa
			radar		= {};

			-- 200/0      Asian_helicopter
			rotor		= {};

			-- 100/0      Asian_helicopter
			rotorTails	= {};

			-- 200/0.75   Asian_aaa
			-- 300/1      US_apc
			-- 490/0.75   Asian_tank
			-- 490/0.75   US_tank
			tread		= {};

			-- 300/0.3    Asian_aaa
			-- 650/1      US_apc
			-- 1100/0.75  US_tank
			-- 650/0.75   Asian_apc
			-- 800/0.75   Asian_tank
			turret		= {};

			-- 100/0      Asian_ltv
			-- 100/0.5    US_ltv
			-- 150/0      Asian_truck
			-- 80/0       Civ_car1
			-- 50/0       Asian_apc
			wheel		= {};

			-- 150/1      Asian_helicopter
			wing		= {};
		};

		Vehicle_NoArmor = {--> Vehicle
			-- 150/0.75   Asian_helicopter
			backRotor	= {};

			-- 100/0.5    Civ_car1
			-- 150/0.2    Civ_speedboat
			-- 150/0.2    US_smallboat
			-- 160/1      Asian_ltv
			-- 160/1      US_ltv
			-- 400/1      Asian_truck
			engine		= {};

			-- 120/0      Asian_truck
			-- 45/1       Asian_ltv
			-- 45/1       US_ltv
			fuelcan		= {};

			-- 150/*      Civ_car1
			-- 180/*      Asian_ltv
			-- 250/*      US_ltv
			-- 250/*      US_smallboat
			-- 300/*      Asian_helicopter
			-- 350/*      US_hovercraft
			-- 600/*      Asian_truck
			-- 600/*      Civ_speedboat
			hull		= {};

			-- 45/1       Asian_ltv
			-- 45/1       Asian_truck
			-- 45/1       Civ_car1
			-- 45/1       US_ltv
			light		= {};

			-- 200/0      Asian_helicopter
			rotor		= {};

			-- 100/0      Asian_helicopter
			rotorTails	= {};

			-- 100/0      Asian_ltv
			-- 100/0.5    US_ltv
			-- 150/0      Asian_truck
			-- 80/0       Civ_car1
			wheel		= {};

			-- 150/1      Asian_helicopter
			wing		= {};
		};

		Vehicle_LightArmor = {--> Vehicle
			-- 400/1      Asian_aaa
			back		= {};

			-- 0/?        US_vtol
			-- 450/1      US_apc
			engine		= {};

			-- 1250/*     Asian_patrolboat
			-- 500/*      Asian_aaa
			-- 650/*      Asian_aaa_MP
			-- 700/*      US_apc
			-- 800/*      US_vtol
			hull		= {};

			-- 150/0      Asian_aaa
			radar		= {};

			-- 200/0.75   Asian_aaa
			-- 300/1      US_apc
			tread		= {};

			-- 300/0.3    Asian_aaa
			-- 650/1      US_apc
			turret		= {};
		};

		Vehicle_HeavyArmor = {--> Vehicle
			-- 450/1      Asian_apc
			-- 700/1      Asian_tank
			-- 700/1.5    US_tank
			engine		= {};

			-- 100/1      Asian_tank
			fueltank	= {};

			-- 1200/*     Asian_tank
			-- 1500/*     US_tank
			-- 750/*      Asian_apc
			hull		= {};

			-- 490/0.75   Asian_tank
			-- 490/0.75   US_tank
			tread		= {};

			-- 1100/0.75  US_tank
			-- 650/0.75   Asian_apc
			-- 800/0.75   Asian_tank
			turret		= {};
			-- 50/0       Asian_apc
			wheel		= {};
		};

		Asian_aaa = {--> Vehicle_LightArmor
			back		= {}; -- 400/1
			hull		= {}; -- 500/*
			radar		= {}; -- 150/0
			tread		= {}; -- 200/0.75
			turret		= {}; -- 300/0.3
		};

		Asian_aaa_MP = {--> Asian_aaa
			back		= {}; -- 400/1
			hull		= {}; -- 650/*
			radar		= {}; -- 150/0
			tread		= {}; -- 200/0.75
			turret		= {}; -- 300/0.3
		};

		Asian_aaa_SAM = {--> Asian_aaa
			back		= {}; -- 400/1
			hull		= {}; -- 500/*
			radar		= {}; -- 150/0
			tread		= {}; -- 200/0.75
			turret		= {}; -- 300/0.3
		};

		Asian_aaa_GaussCannon = {--> Asian_aaa
			back		= {}; -- 400/1
			hull		= {}; -- 500/*
			radar		= {}; -- 150/0
			tread		= {}; -- 200/0.75
			turret		= {}; -- 300/0.3
		};


		Asian_apc = {--> Vehicle_HeavyArmor
			engine		= {}; -- 450/1
			hull		= {}; -- 750/*
			turret		= {}; -- 650/0.75
			wheel		= {}; -- 50/0
		};

		Asian_apc_MP = {--> Asian_apc
			engine		= {}; -- 450/1
			hull		= {}; -- 750/*
			turret		= {}; -- 650/0.75
			wheel		= {}; -- 50/0
		};

		Asian_apc_GaussCannon = {--> Asian_apc
			engine		= {}; -- 450/1
			hull		= {}; -- 750/*
			turret		= {}; -- 650/0.75
			wheel		= {}; -- 50/0
		};

		Asian_apc_MOAC = {--> Asian_apc
			engine		= {}; -- 450/1
			hull		= {}; -- 750/*
			turret		= {}; -- 650/0.75
			wheel		= {}; -- 50/0
		};


		Asian_helicopter = {--> Vehicle_NoArmor
			backRotor	= {}; -- 150/0.75
			hull		= {}; -- 300/*
			rotor		= {}; -- 200/0
			rotorTails	= {}; -- 100/0
			wing		= {}; -- 150/1
		};

		Asian_helicopter_MP = {--> Asian_helicopter
			backRotor	= {}; -- 150/0.75
			hull		= {}; -- 300/*
			rotor		= {}; -- 200/0
			rotorTails	= {}; -- 100/0
			wing		= {}; -- 150/1
		};

		Asian_helicopter_LowBudget = {--> Asian_helicopter
			backRotor	= {}; -- 150/0.75
			hull		= {}; -- 300/*
			rotor		= {}; -- 200/0
			rotorTails	= {}; -- 100/0
			wing		= {}; -- 150/1
		};


		Asian_ltv = {--> Vehicle_NoArmor
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 180/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0
		};

		Asian_ltv_MP = {--> Asian_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 180/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0
		};

		Asian_ltv_Unarmed = {--> Asian_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 180/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0
		};

		Asian_ltv_Gauss = {--> Asian_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 180/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0
		};

		Asian_ltv_MOAC = {--> Asian_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 180/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0
		};

		Asian_ltv_MOAR = {--> Asian_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 180/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0
		};


		Asian_patrolboat = {--> Vehicle_LightArmor
			hull		= {}; -- 1250/*
		};

		Asian_patrolboat_MP = {--> Asian_patrolboat
			hull		= {}; -- 1250/*
		};

		Asian_patrolboat_Gauss = {--> Asian_patrolboat
			hull		= {}; -- 1250/*
		};

		Asian_patrolboat_MOAC = {--> Asian_patrolboat
			hull		= {}; -- 1250/*
		};

		Asian_patrolboat_MOAR = {--> Asian_patrolboat
			hull		= {}; -- 1250/*
		};


		Asian_tank = {--> Vehicle_HeavyArmor
			engine		= {}; -- 700/1
			fueltank	= {}; -- 100/1
			hull		= {}; -- 1200/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 800/0.75
		};

		Asian_tank_MP = {--> Asian_tank
			engine		= {}; -- 700/1
			fueltank	= {}; -- 100/1
			hull		= {}; -- 1200/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 800/0.75
		};

		Asian_tank_GaussCannon = {--> Asian_tank
			engine		= {}; -- 700/1
			fueltank	= {}; -- 100/1
			hull		= {}; -- 1200/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 800/0.75
		};

		Asian_tank_TACCannon = {--> Asian_tank
			engine		= {}; -- 700/1
			fueltank	= {}; -- 100/1
			hull		= {}; -- 1200/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 800/0.75
		};

		Asian_tank_MOAC = {--> Asian_tank
			engine		= {}; -- 700/1
			fueltank	= {}; -- 100/1
			hull		= {}; -- 1200/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 800/0.75
		};

		Asian_tank_MOAR = {--> Asian_tank
			engine		= {}; -- 700/1
			fueltank	= {}; -- 100/1
			hull		= {}; -- 1200/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 800/0.75
		};

		Asian_tank_Singularity = {--> Asian_tank
			engine		= {}; -- 700/1
			fueltank	= {}; -- 100/1
			hull		= {}; -- 1200/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 800/0.75
		};


		Asian_truck = {--> Vehicle_NoArmor
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};

		Asian_truck_MP = {--> Asian_truck
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};

		Asian_truck_Hardtop = {--> Asian_truck
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};

		Asian_truck_Hardtop_MP = {--> Asian_truck
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};

		Asian_truck_Spawntruck = {--> Asian_truck
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};

		Asian_truck_Unarmed = {--> Asian_truck
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};

		Asian_truck_Gauss = {--> Asian_truck
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};

		Asian_truck_MOAC = {--> Asian_truck
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};

		Asian_truck_MOAR = {--> Asian_truck
			engine		= {}; -- 400/1
			hull		= {}; -- 600/*
			fuelcan		= {}; -- 120/0
			light		= {}; -- 45/1
			wheel		= {}; -- 150/0
		};


		Civ_car1 = {--> Vehicle_NoArmor
			engine		= {}; -- 100/0.5
			hull		= {}; -- 150/*
			light		= {}; -- 45/1
			wheel		= {}; -- 80/0
		};

		Civ_car1_MP = {--> Civ_car1
			engine		= {}; -- 100/0.5
			hull		= {}; -- 150/*
			light		= {}; -- 45/1
			wheel		= {}; -- 80/0
		};

		Civ_car1_PoliceCar = {--> Civ_car1
			engine		= {}; -- 100/0.5
			hull		= {}; -- 150/*
			light		= {}; -- 45/1
			wheel		= {}; -- 80/0
		};


		Civ_speedboat = {--> Vehicle_NoArmor
			hull		= {}; -- 600/*
			engine		= {}; -- 150/0.2
		};

		Civ_speedboat_MP = {--> Civ_speedboat
			hull		= {}; -- 600/*
			engine		= {}; -- 150/0.2
		};

		Civ_speedboat_Roofed = {--> Civ_speedboat
			hull		= {}; -- 600/*
			engine		= {}; -- 150/0.2
		};


		US_apc = {--> Vehicle_LightArmor
			engine		= {}; -- 450/1
			hull		= {}; -- 700/*
			tread		= {}; -- 300/1
			turret		= {}; -- 650/1
		};

		US_apc_MP = {--> US_apc
			engine		= {}; -- 450/1
			hull		= {}; -- 700/*
			tread		= {}; -- 300/1
			turret		= {}; -- 650/1
		};

		US_apc_GaussCannon = {--> US_apc
			engine		= {}; -- 450/1
			hull		= {}; -- 700/*
			tread		= {}; -- 300/1
			turret		= {}; -- 650/1
		};

		US_apc_MOAC = {--> US_apc
			engine		= {}; -- 450/1
			hull		= {}; -- 700/*
			tread		= {}; -- 300/1
			turret		= {}; -- 650/1
		};


		US_hovercraft = {--> Vehicle_NoArmor
			hull		= {}; -- 350/*
		};

		US_hovercraft_MP = {--> US_hovercraft
			hull		= {}; -- 350/*
		};

		US_hovercraft_Gauss = {--> US_hovercraft
			hull		= {}; -- 350/*
		};

		US_hovercraft_MOAC = {--> US_hovercraft
			hull		= {}; -- 350/*
		};


		US_ltv = {--> Vehicle_NoArmor
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 250/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0.5
		};

		US_ltv_MP = {--> US_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 250/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0.5
		};

		US_ltv_Unarmed = {--> US_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 250/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0.5
		};

		US_ltv_Gauss = {--> US_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 250/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0.5
		};

		US_ltv_MOAC = {--> US_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 250/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0.5
		};

		US_ltv_MOAR = {--> US_ltv
			engine		= {}; -- 160/1
			fuelcan		= {}; -- 45/1
			hull		= {}; -- 250/*
			light		= {}; -- 45/1
			wheel		= {}; -- 100/0.5
		};


		US_smallboat = {--> Vehicle_NoArmor
			hull		= {}; -- 250/*
			engine		= {}; -- 150/0.2
		};

		US_smallboat_MP = {--> US_smallboat
			hull		= {}; -- 250/*
			engine		= {}; -- 150/0.2
		};

		US_smallboat_Asian = {--> US_smallboat
			hull		= {}; -- 250/*
			engine		= {}; -- 150/0.2
		};

		US_smallboat_Asian_MP = {--> US_smallboat
			hull		= {}; -- 250/*
			engine		= {}; -- 150/0.2
		};

		US_smallboat_Gauss = {--> US_smallboat
			hull		= {}; -- 250/*
			engine		= {}; -- 150/0.2
		};

		US_smallboat_MOAC = {--> US_smallboat
			hull		= {}; -- 250/*
			engine		= {}; -- 150/0.2
		};

		US_smallboat_MOAR = {--> US_smallboat
			hull		= {}; -- 250/*
			engine		= {}; -- 150/0.2
		};


		US_tank = {--> Vehicle_HeavyArmor
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};

		US_tank_MP = {--> US_tank
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};

		US_tank_GaussCannon = {--> US_tank
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};

		US_tank_TACCannon = {--> US_tank
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};

		US_tank_MOAC = {--> US_tank
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};

		US_tank_MOAR = {--> US_tank
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};

		US_tank_Singularity = {--> US_tank
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};

		US_tank_GaussRifle = {--> US_tank
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};

		US_tank_FullGauss = {--> US_tank
			engine		= {}; -- 700/1.5
			hull		= {}; -- 1500/*
			tread		= {}; -- 490/0.75
			turret		= {}; -- 1100/0.75
		};


		US_trolley = {--> Vehicle
			hull		= {}; -- 0/*
		};


		US_vtol = {--> Vehicle_LightArmor
			engine		= {}; -- 0/?
			hull		= {}; -- 800/*
		};

		US_vtol_MP = {--> US_vtol
			engine		= {}; -- 0/?
			hull		= {}; -- 800/*
		};

		US_vtol_VTOL_Ascension = {--> US_vtol
			engine		= {}; -- 0/?
			hull		= {}; -- 800/*
		};

		US_vtol_Unarmed = {--> US_vtol
			engine		= {}; -- 0/?
			hull		= {}; -- 800/*
		};
	}; -- weaponDamageTo.*.*

	x_testTable = { };
}; -- XDefaultSetup	

function XDealWithHacker(player, hack)
	if (player) then
		LogAdmins("[AEGIS] Hack Detected: %q detected with %s",player:GetName(), hack);
	end
end

function XOnPlayerSwear(player, msg)
    return;
end

AEGIS.Defaults = true;

